Invent Your Own Computer Games with Python

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Beschreibung

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you've never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: -Combine loops, variables, and flow control statements into real working programs -Choose the right data structures for the job, such as lists, dictionaries, and tuples -Add graphics and animation to your games with the pygame module -Handle keyboard and mouse input -Program simple artificial intelligence so you can play against the computer -Use cryptography to convert text messages into secret code -Debug your programs and find common errors As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

EAN: 9781593277956
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Auflage: 4. Auflage, 17004
Erscheinungsjahr: 02.01.2017
Produktform: Kartoniert
Autoren: Sweigart, Al
Auflage/Ausgabe: 4. Auflage
Seitenzahl/Blattzahl: 376
Abbildungen: illustrations
Themenüberschrift: COMPUTERS / Programming / Games
Keyword: python for beginners;geek;Python 3;computer games;javascript for kids;python for kids;programming for kids;python book;computers;computer;coding;technology;code;gaming;games;coding for kids;video games;video game;gifts for men;gifts for him;gifts for women;gifts for her;algorithm;python;python programming;clean code;algorithms;python for data analysis;python machine learning;gifts;tech;learning python;fun gifts;gamer gifts;game design;python data science;coding for beginners;python 3
Fachschema: Computerspiel
Fachkategorie: Webprogrammierung~Programmier- und Skriptsprachen, allgemein~Computer- und Onlinespiele, Spieleentwicklung und -programmierung
Interesse Alter: empfohlenes Alter: ab 10 Jahre
Altersempfehlung / Lesealter: 18
ab Alter: 10
Imprint-Titels: No Starch Press
Verkauf Verboten:
Text Sprache: eng
Verlag: Random House LLC US, No Starch Press
Länge: 231 mm
Breite: 179 mm
Höhe: 25 mm
Gewicht: 739 gr
Genre: Importe
Herkunftsland: VEREINIGTE STAATEN VON AMERIKA (US)

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