-16%Procedural Content Generation for Games

Procedural Content Generation for Games

€53,53 Niedrigster Preis der letzten 30 Tage: €64,19 Niedrigster Preis der letzten 30 Tage Sie sparen €10,66 (16%)
Sie sparen €10,66 inkl. MwSt. · Versand kostenlos innerhalb Deutschlands · 14 Tage Rückgabe nach Erhalt
Item added to cart
Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you’ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you’ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn¿ ¿ ¿ ¿ Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.

Buchdetails

Autor
Lupiani, Isabel
Verlag
Apress
ISBN
9798868817861
Erscheinungsdatum
05.10.2025
Seitenzahl
532
Einband
Taschenbuch
Sprache
Englisch
Maße
253 × 180 × 35 mm

Versand innerhalb Deutschlands ist immer kostenlos – ohne Mindestbestellwert, ab dem ersten Buch. Die Lieferzeit beträgt in der Regel 1–3 Werktage.

Für Lieferungen ins Ausland können zusätzliche Versandkosten anfallen.

Rückgaberecht: Du kannst deine Bestellung innerhalb von 14 Tagen nach Erhalt zurücksenden – einfach und unkompliziert.

Du kannst deine Bestellung innerhalb von 14 Tagen nach Erhalt zurücksenden. Bitte stelle sicher, dass die Ware unbenutzt und in der Originalverpackung ist.

Nutze für den Widerruf einfach unser Kontaktformular oder den „Vertrag widerrufen"-Button im Footer. Wir kümmern uns um alles Weitere.

Das könnte Ihnen auch gefallen

Weitere Titel aus Informatik

CompTIA A+ Certification All-in-One Exam Guide, Eleventh Edition (Exams 220-1101 & 220-1102)-16%
McGraw-Hill Education Ltd
CompTIA A+ Certification All-in-One Exam Guide, Eleventh Edition (Exams 220-1101 & 220-1102)
Meyers, Mike & Everett, Travis & Hutz, Andrew
€46,77€55,43
Gebunden
The DeepSeek MomentThe DeepSeek Moment-16%
Apress
The DeepSeek Moment
Oak, Harshad & Darda, Monish
€40,36€48,14
Taschenbuch
Foundations of Modern Information SecurityFoundations of Modern Information Security-18%
Apress
Foundations of Modern Information Security
Gupta, Ankit & Mittal, Shilpi
€52,74€64,19
Taschenbuch
Vibe Coding
dpunkt.Verlag
Vibe Coding
Kim, Gene & Yegge, Steve
€39,90
Taschenbuch