{"product_id":"going-multiplayer","title":"Going Multiplayer","description":"Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.You Will Learn· · · · \u003c!--[endif]--\u003eHow User Generated Content-centric games work and the challenges related to themWho This Book Is ForGame developers and system\/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking\/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.","brand":"Apress","offers":[{"title":"Default Title","offer_id":57600369000774,"sku":"9798868820304","price":52.74,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0852\/3081\/3510\/files\/2943ec1ad28e7c8713877733eebc8b13e4166311a8a7fb1876ee77e168bf3dbc.jpg?v=1792034605","url":"https:\/\/www.averdo.com\/en\/products\/going-multiplayer","provider":"Averdo","version":"1.0","type":"link"}